Game Center CX Season 1 – Back to Contents
Arino enters the Capcom building in Osaka and meets his first interviewee: Keiji Inafune, the creator of Mega Man and Onimusha, among others. Along with discussing his origins at Capcom, Inafune also reveals his favorite Mega Man character (Zero) and even draws a custom Mega Man sketch for Arino. Inafune also talks about Onimusha, which was naturally inspired by Resident Evil (and, in fact, was almost called Sengoku Biohazard). Later, Arino challenges Inafune to a match in Onimusha Blade Warriors and almost loses, but a last-minute comeback allows him to win!
Arino then talks to Hiroyuki Kobayashi, producer of the Resident Evil games at the time. Naturally, the talk is all about RE. When the subject turns to Resident Evil 2, Kobayashi briefly shows Arino the original game plan, and later on talks about the then-unreleased RE4.
The next interview is with Atsushi Inaba, the producer of Viewtiful Joe and the original Gyakuten Saiban (Phoenix Wright) games. The game was originally going to be called Sabaiban (a combination of "survival" and "saiban"), and Inaba shows Arino the original Sabaiban design doc, with a much different and younger cast. Inaba goes on to talk about Viewtiful Joe and its 15-person team. The conversation then moves to another Inaba production, Steel Battalion, and of course, its crazy huge controller.
Arino takes a seat in the Fuji Multi-Theater for some extra-special playtime with Tekki (Steel Battalion). Sitting in the first row with the giant robot control panel in front of him, Arino attempts to grasp the game’s complicated controls, but usually ends up toppling his mech before getting anywhere. After 4 hours he finally gets to mission 3, and after some more trial and error he finally completes it. He figures that’s a good time as any to stop.